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Maquette key puzzle
Maquette key puzzle








It's certainly confusing in the moment, but when you eventually come to a solution, it's hard not to feel proud of yourself. Shuffling between three different sized versions of the same locale, all while manipulating objects within them, is a genuinely ingenious touch. This is especially true once the world opens to reveal the larger version of the area you are currently in. And in its best instances, the title plays with how disorienting the premise can be. Staring into a miniature version of your world, which theoretically could hold an even smaller world inside of it? That's enough to drive a man mad. It's also a gimmick that can melt your mind if you think about it too hard. The recursive world of the game is something that is easier to understand once you get your hands on it. Thus, when you return to that location in the larger world, a full-sized bridge is now available for you to cross. To clear it, you can drop a miniature bridge over that pit in the miniature diorama. In the larger world, you come across a chasm that cannot be crossed due to a piece of the walkway being missing. To better explain it, I'll use an early example from the game. Remove a block from the miniature set? A smaller version of it will show up near you. Drop a key into the diorama? You get a bigger key in your world. Perhaps most importantly, though, is that any object that gets added or removed from the diorama will change in size. However, anything you alter in the miniature world gets altered in the larger world you inhabit as well. This set is a tiny representation of the area you are currently standing in. When you first enter the world of the game, you come across a beautiful dome that houses a miniature set. Like many great puzzle titles out there, Maquette is built around a unique mechanic.










Maquette key puzzle